What is the String™ Augmented Reality SDK?

String™ is a high performance, Software Developer Kit (SDK) aimed at developers who wish to create true augmented reality applications that can be experienced with an iOS device such as iPad 2 or iPhone.

Do I need to be a developer to use String™ ?

Ideally, yes. The quickest way to get into String™ development is to use Unity, the most popular and easiest-to-use 3D game development environment available.

For experienced developers creating their own rendering technology or using third party 3D engines, we also provide a library for OpenGL that supports both GLES1 and GLES2 pipelines.

If you're not a developer, we'll make it easy for you to find and collaborate with one via our imminent Developer Portal.

Are you going to release for Android?

Yes! We're in the process of porting it as we speak and the ETA is Q3/Q4. Keep an eye on our website for more details.

So why is everyone excited about String™ ?

String™ is extremely fast at tracking images. So when you move your device's camera, the virtual 3D content updates so quickly it looks like it's right there with you in the real world. In fact, it's the fastest commercially available AR technology on iOS right now.

Using only 120KB at runtime and less than 10% of the CPU, String™ also has a tiny footprint, which means you have more resources to do the important stuff: creating great content for your users.

We've also made it very simple to use. If you're using Unity as your development environment, it's even easier; you can get up and running without writing a single line of code.

What's with the black borders around the image target?

The black/white border helps String™ to track images with the performance described above. String™ is now seeing widespread adoption from indie developers to large corporates, so users are now becoming familiar with the target format. The border device acts as an immediate indicator to users that rich AR content exists on a billboard, poster, advert, postcard or anywhere else you place your target.

How do I purchase a licence?

You can buy your licence direct through our website. Just visit the Licensing page and click on 'buy' for the licence you require.

Can I try String™ before I buy it?

Yes, just download the demo licence from the Licensing page to test out the String™ SDK. Once you have a project you want to develop further, you can then buy a licence based on the functionality you need.

I am having problems purchasing a licence through the website

If you are unable to buy a licence from the website, please email us at [email protected] and we can organise a manual delivery.

What is your refunds policy?

Due to the nature of the String™ technology and delivery of the Software Developers Kit (SDK), we are unable to provide refunds. As such, we recommend that you download our free demo SDK to test the technology before purchasing one of our licences.

If you have questions about the SDK or its functionality, please contact us before purchasing the SDK. For more information on refunds/returns, please email us at [email protected] quoting 'refunds' in the subject heading.

Where can I get the showcase app and image targets?

You can download the showcase app at our Showcase page or by searching 'String™ Augmented Reality' on iTunes. Don't forget to download the image targets by clicking the Print Targets button on the Showcase page. Launch the app and point your iOS device camera at the targets, either printed or on your screen.

Can String™ build my app or campaign for me?

For sure. Our creative team are experts in the mobile space and can not only handle custom builds for you, but will also consult with you to create, or finetune your strategy.

To find out more about our services, visit our Creative page, or Get in Touch